Our Clients

We’ve had the great fortune to work with some amazing companies over the years and help make their incredible games reach millions of players all around the world. We are proud to work with such talented people and whether it be an indie developer or major publisher, we all love the games we make!
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null

What Our Clients Say About Us

"It was just an absolute pleasure to work with Vicarious. Goblin Stone is the first title being released under Orc Chop Games, and we wanted to make sure it got the attention we felt it deserved. Lewis and his team worked around the clock to make sure expectations were exceeded. Even after our agreement expired, they went the extra mile to help us out when they didn't have to."
Vince McDonnell
CEO and Founder
Orc Chop Games
"Vicarious was a great partner with releasing our latest title, Touchgrind Scooter. They executed with efficiency and were quick to respond to our questions. They also came up with great ideas on how to promote our title in the best possible way."
Marcus Dawson
CEO
Illusion Labs
"I can say that Vicarious are true professionals. Basically, they do everything the same as you do, but just at a really high level. A completely different level of Steam page, a press release, communication with the press, a gameplay trailer. These are the very details you don't pay too much attention to, but which as it turns out can dramatically change the level of attention to the game. If you see that your game turns out to be of high enough quality - then you should also take on a high-quality indie-friendly PR agency - like Vicarious. P.S. Lewis Burnell is the top1 manager"
Mikhail Prokopenko
Hamsters Gaming
Vicarious drove the public relations side of our game announcement for Game of Thrones Beyond the Wall and I have nothing but excellent things to say about their work. I felt our worldwide coverage was well targeted and that I was in the communication loop every step of the way. Michael somehow managed to make himself available all hours of the day...and night. When we asked for strategy recommendations, his answers were well-reasoned and in line with our overall goals. He understood both the nuances of the platform and the global brand we were working with. I would absolutely work with Vicarious again on future projects.
Justin Jones
Creative Director
Behaviour Interactive
We worked with Vicarious on Eden Rising; Supremacy and Monopoly Tycoon. Vicarious are passionate and driven, they have the best interest of thier clients and projects at heart.  The team are very responsive and available. They will make your product their priority.
Kim Pasquin
General Manager
Nvizzio Creations
Working with the team at Vicarious was a real pleasure. Within a few weeks of working with Vicarious, Disjunction was featured in several major publications and received a level of awareness that far surpassed anything we’d experienced since we began working on our game. The folks at Vicarious are the real deal and will take your game to the next level in terms of visibility and buzz. It’s often said that getting noticed is the hardest part of releasing a game these days and Vicarious really knows how to get it done. The team, in particular, were great to work with and always seemed to be available for any questions we had
Erwan LeCun
Co-Founder
Ape Tribe Games
Vicarious were amazing to work with.  Given Before We Leave was our first game, they really understood what we needed better than we did and did an excellent job of providing it!  Thanks for everything to Michael, Wahid and Jolene.
Sam Barham
Founder and CEO
Balancing Monkey Games
We’re just writing to express our appreciation to Michael and all his team. Your contribution to our project cannot be put into words, Iratus: Lord of the Dead is our first game and Vicarious PR helped us to make it real! Thanks to you, we reached our funding goal and informed the audience about ongoing developments. Special thanks to Jolene Hitt for support with Social Media and for her tireless work. Thanks for helping us get this off to such a good start. With Vicarious PR our dream came true!
Denis Fedarov
Studio Head
Unfrozen Studios
My team and I are having a great time working with Vicarious PR. It has truly been a pleasant experience collaborating on every aspect of PR activities for the big game made by a small team. From creation of communication strategy to its execution, Michael and his team are covering each and every step of the process on a highly professional level.
Miroslav Micevic
Business development head
Clock Drive Games
Vicarious has greatly boosted our new users on both PC and mobile. Since we started working with them, we've seen our DAU double! They are great to work with.
Damon Slye
President
Mad Otter Games

Some of the Games We Have Worked On

null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null